Arcade racing
Turbo Kart Rally
Tight corners. Absolutely no friendships spared. Grab a kart and race your crew across four circuits in any weather.
About Turbo Kart Rally
An arcade kart racer built entirely in Three.js. Every mesh, texture, sound effect and music track is generated in code at load time.
Drift through corners and release for a mini-turbo. Grab item boxes and fire shells, drop bananas, pop mushrooms, or call down lightning on the field.
Tuck in behind a rival to ride their slipstream, collect coins for a little extra top speed, and keep a banana or shell in hand to take the next hit for you. Rain and snow loosen your grip; a storm pushes you sideways.
Pick your kart's paint before you race.
On slopaf the race runs on the server. Up to eight people share a grid, and any seat nobody takes is driven by AI.
Who made what
- Front end: BridgeMind
- The original game's visuals, HUD, audio and track.
- Simulation: slopaf
- Movement, collisions, items, AI drivers and race rules, rewritten in Rust.
- Online play: slopaf
- Server-run races and prediction, on Quark, our own netcode engine.
Controls
- Drive
- W A S D or Arrows
- Drift
- Space
- Use item
- E
- Look back
- C
Needs a keyboard or a gamepad. Touch controls are not supported.
At a glance
- Players
- 1–8
- Race
- 3 laps
- Circuits
- 4
- Weather
- 5 kinds
- Empty seats
- Filled with AI
- Matchmaking
- 2–8 players
- Items
- 8
Front end by BridgeMind, MIT licensed. Original source.
This page needs JavaScript
Turn JavaScript on to use this page. The arcade lists what can be played.